![]() ![]() But when they do happen, they’re such a treat.Īs for the combat, I distinctly remember somehow getting through the first third of the game through sheer willpower the first time I played. And then, there are the anime-animated cutscenes. Even then, the acting here is excellent for the most part. And that’s saying something for an early-to-mid 2000s voice-acted JRPG, a well-known time for not the most incredible line deliveries. Thankfully, they’re skippable if you feel bogged down by them or already get the gist of what’s happening.Įven the main voice acted cutscenes are great. After every story beat, three to four would pop up, one after the other. But these short conversations cover just about anything as such, they’re fantastic glimpses into the growth of each character. It’s not voice acted it’s just animated, talking heads. Now and then, you’ll see a little prompt appear on the bottom left of the screen with a title of a cutscene. The game especially shines in its optional cutscenes where not-so-relevant portions of the story occur. It’s the connections between the characters and how they evolve and grow as a group that are so hard to replicate in other games of the same genre. Getting to experience it again, this time in its entirety, makes me jealous of anyone who will be experiencing it for the first time. What brought me back time and again to this remaster was its story. If this is your first time playing this entry, you’ll enjoy it more than a long-time fan because you don’t have the baggage of being a fan. Even with the remaster promoting better controls, I noticed no improvement anywhere.Īs for the game itself, looking past its faults as a remaster, this still feels like one of the all-time great JRPGs it’s known for. From random framerate drops while exploring dungeons and during combat to the horrendous controls with dungeon-specific mechanics and overworld exploration, it felt like the developers slapped on a new coat of paint, threw in HD rumble, and called it a day. Surprisingly… it ran way better handheld. ![]() It didn’t run nearly as well on the Switch as on the Gamecube. At the same time, the game itself looks shinier. It plays worse, particularly regarding the barebones updates to the game. With this remaster, though, it doesn’t play how I remember it. What can I say? I was a dumb kid who had no idea what he was doing. It was one of my all-time favorite games back then, even if I didn’t beat it. I originally played Tales of Symphonia when it was first released on GameCube in 2004. But this mission quickly doesn’t feel right, leading to a grander adventure for these five saviors, greater than what any of them expected. ![]() Lloyd joins them on this adventure out of sheer will and the desire to help his friends succeed with their destinies. Colette, Lloyd’s friend, is the “chosen.” With the help of the teacher half-elf Raine, the genius half-elf Genis, and the mysterious swordsman Kratos, she must go on a journey throughout Sylvarant to break mana-infused seals to “reset” the world, leading to prosperity and happiness. So it’s either give up people at random… or be destroyed. Innocent humans are taken by the Desians to be experimented on and never return. For one thing, his village constantly loses people to the Desian threat. Living in the world of Sylvarant, Lloyd, who is brave yet dumb, lives in constant fear. In Tales of Symphonia Remastered, you play from the perspective of Lloyd. But does it hold up? Does it make this classic JRPG feel modern, or is this a shinier version of a classic for better or worse? Almost 20 years after its initial release, it is back as a remaster playable on modern consoles. Tales of Symphonia was my first foray into this long-running series. But it does a lot to stand on its own, from its faster-paced combat to having party members act independently. The Tales series by Bandai Namco and Namco Tales Studio has felt like an underdog for quite some time. ![]()
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